![]() Stan Lee can have a hard time fleeing after being rescued. For some reason it was very easy to hit the switch through a wall inside a console socket maze. Because of how it automatically switches you to the other character, you become stuck as a mindless zombie without abilities until you switch back. You can initiate a Y-button special ability on those who have been taken over by a symbiote. Various catered outfits for certain hubs would "pop" onto the figures when they got really close to your characters. There were a few missions that reset when I got a little too far away from the character I was escorting or outside the investigation zone. The portals that you generate has a cool warped reflection, but the image can't distinguish from which source to reflect and sometimes swaps when you pause the game. However, there were just so many of them that they started to pile up. The only game-breaking one came in the Cloak and Dagger DLC when a platform locked into position without me on it. Glitches: I would normally ignore the minor glitch here-and-there. The others tend to be pretty nauseating with how the camera shakes around trying to keep up with the action. I can only remember about a dozen different attacks that impressed me visually. Not only can the combo be easily interrupted before it even begins but sometimes the enemies will be able to avoid any damage dished out. However, there is a huge disadvantage when those abilities do not leave a lasting impact. Team-Up: There is no doubt a large number of abilities happen when pressing the Y-button when your charge meter is full. You will receive a button prompt to shake them off. One fascinating thing I encountered late in the game is that enemies will occasionally "dog pile" larger figures. Ninjas are probably the worst of the bunch as they can instantly evade attacks, deflect projectiles back at you (meaning you can freeze yourself), become invulnerable as they do some fancy flipping, or turn entirely invisible (including their vitals). Enemies with shields, and other equipment like spears, will absorb blows until you either rip their shield away or find a way to stun them. You simply have to wait until their battery runs out of juice. Enemies with electrical packs are invulnerable while their shield is up. Then while they are stunned or trying to reload, you have to melee them in the face. Flamethrowers will knock you back unless you toss something at them. Characters will now wear silver armor that needs explosives to be rid of, gold armor that requires a laser, and red armor that requires. However, the biggest change in this game is how they modified enemy types. Certain characters will have an added option shown with a ring that appears around the target reticle to pull enemies towards them. Boss fights generally have several "phases" that will require you to perform specific actions to advance even if their health bar is completely empty. You'll simply "let them go" unless you have some charges to perform special counters when pressing the B-button again. You can grab opponents with the B-button and sometimes be able to hit them by pressing the X-button. Battle Tactics: A lot in the game has already been seen in previous renditions of the series.
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